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	Blood Worm
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		<h1 class="monster">Blood Worm<br/><span class="type">Large natural beast</span><br/><span class="level">Level 12 Skirmisher<span class="xp"> XP 700</span></span></h1><table class="bodytable"><tr><td><b>HP</b> 122; <b>Bloodied</b> 61</td><td class="rightalign"><b>Initiative</b> +14</td></tr><tr><td><b>AC</b> 23, <b>Fortitude</b> 26, <b>Reflex</b> 23, <b>Will</b> 21</td><td class="rightalign"><b>Perception</b>+9</td></tr><tr><td><b>Speed</b> 7, burrow 7</td><td class="rightalign">Darkvision, tremorsense</td></tr><tr><td colspan="2"></td></tr></table><h2>Traits</h2><p class="flavor alt"> <b>Blood Rock Born</b> <b></b></p><p class="flavorIndent">A blood worm can score a critical hit on a roll of 19–20.</p><p class="flavor alt"> <b>Devourer of Earth</b> <b></b></p><p class="flavorIndent">A blood worm can burrow through solid stone at full speed, and it can shift while burrowing.</p><h2>Standard Actions</h2><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" /> <b>Bite</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>At-Will</b></p><p class="flavorIndent"><i>Attack:</i> Melee 1 (one creature); +17 vs. AC</p><p class="flavorIndent"><i>Hit:</i> 2d8 + 11 damage, and the blood worm grabs the target (escape DC 20).</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z2a.gif" /> <b>Drag Under</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>At-Will</b></p><p class="flavorIndent"><i>Requirement:</i> The blood worm must have a creature grabbed.</p><p class="flavorIndent"><i>Target:</i> The grabbed creature.</p><p class="flavorIndent"><i>Effect:</i> The blood worm shifts its speed. It must end its shift burrowing. At the end of the shift, the grab ends, and the target is removed from play and takes ongoing 10 damage (save ends both). When the target saves against this effect, it appears in an unoccupied square of its choice within 5 squares of its last location.</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" /> <b>Eruption</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Recharge</b>  when first bloodied</p><p class="flavorIndent"><i>Requirement:</i> The blood worm must have started its turn underground, burrowing through solid rock or earth.</p><p class="flavorIndent"><i>Effect:</i> The blood worm shifts its speed, ending its shift above ground. When it emerges from underground, it makes the following attack.</p><p class="flavorIndent"><i>Attack:</i> Close burst 2 (creatures in the burst); +15 vs. Reflex</p><p class="flavorIndent"><i>Hit:</i> 4d6 + 6 damage, and the target is blinded until the end of its next turn.</p><p class="flavor alt"><b>Str</b> 16 (+9)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Dex</b> 22 (+12)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Wis</b> 17 (+9)<br/><b>Con</b> 18 (+10)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Int</b> 2 (+2)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Cha</b> 3 (+2)</p><p class="flavor"><b>Alignment</b> Unaligned&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> Languages</b> -<p class="publishedIn">Published in <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/197400000" target="_new">Vor Rukoth</a>, page(s) 14.</p>
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